Map name: 			Just Enough - Lush
Author Name: 			Willie-g
Author's e-mail:		jwillis@netdoor.com
Author's ICQ Number:		8666269
Map Type: 			Lush - Water
Number of Players: 		2-8
Recomended Number of Players:	2,4,8
Map Size: 			20 x 20
Ram required: 			32 MB
Uncompressed size: 		1.61 MB
Compressed size: 		1.61 MB
Editor(s) Used: 		TAE


To play this map:
You know the drill.  Unzip it into your main Total Annihilation
folder/directory.  Although, if your reading this file then you
have probably already done that. :)


Map Description: 
"Just Enough - Lush" is a four corners style map that is designed
for free-for-all, teams, or skirmish play.  The map consists of
eight small islands around the outside, four tiny islands between
the outside and the middle, and one big island in the middle.

The middle island is broken up by four streams that encircle a
small "pond".  There are plenty of places to cross the streams,
so if you and a neighbor want to duke it out with vehicles and
k-bots on the big island, then have at it.

The name of the map comes from the fact that each player has
"just enough" land to start on.  I like naval battles, but I also
like for my commander's feet to be on dry ground at the beginning
of the game. :)

There is plenty of metal available on the land and in the water,
so get ready to get wet early.  Winds range from about 13 to 24.
Tidals produce 30 energy.


Strategy:
Probably the best units to use will be sea units.  Hover units
and aircraft are very effective, but with limited land to build
on, your best bet will most likely be to have a strong navy
(unless you can take and hold the middle or someone else's
island).  The big naval guns can reach just about every where on
the map.

The only possible use for the k-bot lab and vehicle plant will be
to make amphibious units.  If your not big on these types of
units, then I would not waste the space.  

The four tiny islands closer to the middle allow the player to
get a few more resources and also to place Berthas/Intimidators.
This will allow two other islands and most of the middle to be in
range.  The trick though is to be able to defend that island.
Since it is so small, the player is forced to choose between
using the resources, or to just use the island to rain plasma
down on the enemy and defend it from uninvited guests.

The other side of this is if your neighbor decides to build a
Bertha/Intimidator on one of those tiny islands near you, then
you better see how fast you can change his/her mind.


For reference, the starting positions are as follows:
				1----7----3
				|         |
				|         |
				8         5
				|         |
				|         |
				4----6----2


I would love any comments, ideas for improvement, war stories (I
really love a good war story - hint, hint), or any feedback
(good or bad) about this map.  Even a quick message to let me
know what you think would be much appreciated.  Thanks for taking
the time to download it, and I hope you enjoy playing this map as
much as I enjoyed making it.
